With the emergence of the Internet of Things (IoT), future generations may never have to touch another light switch or board game again.

Over a third of children under the age of one have already used a smart device, and user rates only increase with age.

As a result, IoT devices are rapidly changing the way children learn, play and communicate. Below, we overview several ways IoT devices have made a profound impact on children.

Impact on Everyday Life

In 2015, millennials and parents saw a spike in excitement over smart home technology due to increased consumer awareness of IoT possibilities. As a result, children are more exposed to emerging technologies and growing up in smarter, safer homes.

A few smart home devices that have already impacted children include:

  • Smartphones and tablets. Security notifications safeguard your children and home from detected dangers, while downloadable apps let you control connected devices.
  • Entertainment systems. Children can control home devices, such as audio speakers, for an immersive entertainment experience.
  • Smart lights. Children can control lights remotely or via voice commands.
  • Access codes. Access codes can safeguard liquor or medicine cabinets from kids.

When used correctly, IoT devices can keep families safe, and prepare children to navigate and manage their homes in the future. But, parents must educate their children on how to use technologies responsibly:

  • Limit time spent online or with IoT devices.
  • Monitor children’s behavior when using IoT devices, and track online activity.
  • Set and enforce rules for device usage.

Impact on Entertainment

Mobile applications have integrated entertainment and education for children. Kids have shifted from traditional tangible toys to online games. These apps could help jumpstart their learning experiences if used correctly. IoT devices make it possible for children to play while learning as they are:

  • Engaging.
  • Inexpensive.
  • Individualized.
  • Interactive.

For example, Elmo Loves 123s is a relatively inexpensive educational app that teaches children age five and under simple math, while rewarding them with fun activities, such as puzzles and coloring pages. Two Sesame Street characters guide your child through an individualized and interactive learning experience.

Impact on Education

IoT devices are changing the way students absorb and process information in school. Media usage in the classroom has grown rapidly, and the following technologies have altered the learning experience for students of all ages:

  • Mobile applications.
  • Educational video games.
  • Digital presentations.
  • Search engines.
  • Smart boards.

Many educators believe such tools have transformed students into more creative, self-sufficient researchers and engaged learners. These devices have the potential to fundamentally change learning in the classroom, but the transformation will require a shift to more dynamic teaching styles and a wide acceptance by educators.

How do you think IoT devices will affect children? Share in the comment section below.